Hungerly is a mobile application to help users order food from college cafeterias in advance in order to avoid wait times.

Role (Individual Project)

  • Primary and secondary research

  • Wireframes and design

  • Interaction Design

Problem Statement

Students often do not have too much time between classes to stand in long lines at cafeterias. They have to rush to their next class and so skip meals in between.

Final Solution

In order to prevent students from skipping meals, this mobile application aims to help students pre-order food from the cafeteria so that they can skip lines and quickly pick it up on their way to the next class.

Choose The Meal

Sign In or sign up to the app

Browse through available food or drinks options

Filter your search based on your current interests

 
 

Order and Pay

Choose quantity

Choose time of pickup

Add any specific requests

Pay using one of the mentioned methods

 
order.gif
 

Interview Insights

 

01/ Many participants felt that the current method of grabbing food between classes took up a lot of time and made them late for classes.

02/ Many participants ended up missing meals for the entire day since there is very little time in between classes.

03/ Almost none of them prepared food at home to eat in between classes simply because there is lack of time in the morning or they would rather sleep or there are not many places where they can heat up their food.

 
 
 
 

Limitations

01/ If there is rush at the cafeteria, food may not be able to be prepared in time.

02/ Food cannot be delivered and so if the cafeteria is not nearby, the students would have to take a longer route to pick it up.

 

Learning Outcomes

  • User interviews

  • Wireframes

  • Low fidelity prototype testing