Hungerly is a mobile application to help users order food from college cafeterias in advance in order to avoid wait times.

Role (Individual Project)
Primary and secondary research
Wireframes and design
Interaction Design
Problem Statement
Students often do not have too much time between classes to stand in long lines at cafeterias. They have to rush to their next class and so skip meals in between.
Final Solution
In order to prevent students from skipping meals, this mobile application aims to help students pre-order food from the cafeteria so that they can skip lines and quickly pick it up on their way to the next class.
Choose The Meal
Sign In or sign up to the app
Browse through available food or drinks options
Filter your search based on your current interests
Order and Pay
Choose quantity
Choose time of pickup
Add any specific requests
Pay using one of the mentioned methods
Interview Insights
01/ Many participants felt that the current method of grabbing food between classes took up a lot of time and made them late for classes.
02/ Many participants ended up missing meals for the entire day since there is very little time in between classes.
03/ Almost none of them prepared food at home to eat in between classes simply because there is lack of time in the morning or they would rather sleep or there are not many places where they can heat up their food.
Limitations
01/ If there is rush at the cafeteria, food may not be able to be prepared in time.
02/ Food cannot be delivered and so if the cafeteria is not nearby, the students would have to take a longer route to pick it up.
Learning Outcomes
User interviews
Wireframes
Low fidelity prototype testing